![]() Once you've downloaded and extracted the SMBX2-Beta3 archive, open SMBX2.exe. *Technically there are limits on these, but they're impractically large. notably most of SMB2, and some stragglers from SMW. Blocks: Switchable, Message, Diggable Sand, TNT, and more Power-ups: hammer suit, tanooki suit, ice flower, stopwatch Multiple playable characters: Mario, Luigi, Peach, Toad - and many more, each with unique gameplay twists! SMB2 mechanics: Digging up grass and sand, throwable enemies (shy guys etc). Moving blocks - make any level geometry move around! Event triggers! Create triggers like "Collect all red coins" or "stomp all goombas" to do things like "spawn a key" or "change the music", etc, etc. Unlimited* level size (both x and y dimensions) Now the fun part, Stuff that's not in Mario Maker and is in SMBX 2.0b3: Also, some of these are planned for beta 4 "near the end of summer". In particular there is an API for multiple checkpoints that I have yet to try out. Some of the items above can be worked around if you are inclined toward Lua scripting. Power-ups: cape feather, propeller mushroom Enemies: Floor Ghosts, Monty Mole, Homing Bullet Bill Making enemies bigger, giving enemies wings (bigger or winged versions of a few basic enemies exist) Rails exist, but only carry one type of platform, or grinders Conveyor belts exist, but only move at one slow speed. Stuff that's in Mario Maker and not SMBX 2.0b3: I'll just start with the "bad news" list. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |